Naomi Moura's profile

BIG World videogame

BIG World Videogame
·For this capstone project for my bachelors, I had to work on a team of 8 people, 3 programmers(Kenneth,Angel,Karla) and 5 artist(Astrid,Fauzi,Eddie,Cristina and myself)   to create a demo of a videogame. Our game name is called BIG World. You play as a small person, and you got to wonder around a human house to try and get out. Here's a trailer we created to showcase our on going project.
Main Character Design
·This is Milo, the character you play as in the game. I worked on the concept art, modeling, retopology, uv mapping and texturing on the character. 
Renders
·After the rigger Cristina Torres finished Milos rig, I test posed him on Maya, adding some lights for render purposes. 
Texturing & Retopology
·Worked on Milo threw steps, after finishing the retopology, I took him to Substance Painter to texturize him. The retopology was step by step, working on the body and then the clothing. 
Zbrush Sculpting
·Showing a bit on how the set up was in Zbrush to work on sculpting the character just how I envisioned him.
Concept Art
· How it all started, with some basic coloring and front/ profile posing to be able to 3D model de character on Zbrush.
Antagonist Character (Vallzah)
· Got to work on Uv and texturizing the model of the antagonist cat, called Vallzah, created by my work partner Astrid Estrada. 
House Assets 
·Worked on some of the assets for the house, from modeling in Maya, uv and texturizing in Substance Painter.
Texturizing
·These models were done by Cristina Torres, I worked on created their uv's and texturizing them. 
Map Design( Main Quest)
·This was created for the gameplay, some map pieces you get to collect in the game.
2D Intro Animation
·I teamed with my work partner Astrid to create this 2D stop motion animation that plays at the beginning of the game, to kind off give a bit of a backstory on the lore of the game and protagonist. My part was to add the protagonist Milo into the scenes and worked with the wind motion to add more depth.
House Renders
·These are some render examples on how we worked on decorating the house, some of these assets are from polyhaven and quixel bridge. 
BIG World videogame
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BIG World videogame

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